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UNREAL ENGINE XR COURSE

UNREAL ENGINE
XR AR VR
GAME ART

UNREAL ENGINE: XR DEVELOPMENT

LIVE Cohort: May 21, 2026 11 am EET

Ready to build the future of Spatial Computing? This 4-Week Intensive is designed for creators looking to transition into the world of Virtual and Augmented Reality. Whether you are an artist, developer, or designer, you will move from absolute beginner to deploying a functional 6DOF (Six Degrees of Freedom) experience.

Course Info

Duration: 4 Weeks live  lessons and labs  (10+ hours) plus 20+ hours of additional content.
Course Format: Lessons + Self-study Modules
Q&A/Support: Live labs after  lessons
Prerequisites: None! This is a perfect place to start your UE journey!

+ Six-Months of On Demand Access
+ Long Term On-Demand Access
+ Students will get a Badge and Certificate

*Please contact Admissions for details.


ENROLL NOW
  






THE CORE CURRICULUM



MODULE 01:

Engine Architecture & Spatial Blocking

Build a rock-solid foundation for immersive worlds. Master the Unreal UI, project organization, and the Epic Games ecosystem ​(Fab/Launcher) specifically for VR/AR headsets.

Outcome: Confidently navigate the editor and block out your first 360-degree spatial environment.
MODULE 02:

Technical Asset Integration for XR

Move beyond hobbyist workflows. Learn professional asset ingestion, collision mesh optimization, and folder structures optimized for high-performance mobile VR hardware.

Outcome: Master the pipeline from 3D model to interactive spatial actor with proper physics and scale.
MODULE 03:

Performance Shaders & Optimization

Create stunning, photorealistic surfaces that run at 90+ FPS. Dive into the Material Editor to master mobile-friendly shaders, material instances, and texel density for VR clarity.

Outcome: Give your immersive world a professional, AAA-quality finish without sacrificing frame rate.
MODULE 04:

XR Interaction & Blueprint Scripting

Bring your world to life through hand tracking and controller inputs. Master Blueprints to create grab mechanics, teleportation systems, and spatial UI triggers.

Outcome: Transition from a static scene to a fully interactive 6DOF (Six Degrees of Freedom) experience.
MODULE 05:

Spatial Lighting & Deployment

Master atmospheric lighting for headsets and the OpenXR deployment process. Learn to balance visual fidelity with the strict performance requirements of XR hardware.

Outcome: Package and deploy your experience as a standalone VR/AR application (.apk or .exe) ready for headsets.





WHY CHOOSE THIS COHORT?





Learn from Authorized Experts:

Led by Unreal Authorized Instructors Elena Dimopoulou and Patricio di Pacco.


Live Learning:

Combines 10+ hours of Live Lightning Lessons with 20+ hours of structured pre-recorded deep dives
The Certification:

Graduates receive an Industry-Recognized Digital Certificate featuring the Epic Games Authorized Instructor seal.



WHAT YOU GET





Content Delivery:Premium Support:Community & Tools:
Bite-sized Lectures: 8-16 min videos for fast learning.Live Labs: Weekly sessions to solve your specific bugs.6-Month Access: Re-watch everything for half a year.
Project-Based: Build a prototype while you learn.Expert Access: Direct Q&A with industry pros.




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